// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class Config extends cc.Component {

    @property(cc.Label)
    label: cc.Label = null;

    @property
    text: string = 'hello';

    @property
    webServer: string = 'www.fengine.top:8000/'
    // LIFE-CYCLE CALLBACKS:

    private static _instance: Config;
    static get instance()
    {
        return Config._instance;
    }

    onLoad () {
        cc.game.addPersistRootNode(this.node);
        Config._instance = this;
    }

    wxLoginURL() {
        return this.webServer + '/game_server/login_by_wx';
    }

    // update (dt) {}
}
